Any button: located between the next / previous animation paging buttons a the bottom of the floater, it will randomly select a pose from the current listed set (Walking, Standing, etc), and play it.It is not recommended this option is kept on at all times, as the animation reports can be intrusive.The intent is to allow a user to keep track of the currently running animation when using a new set of poses/animations to decide decide which should be kept or discarded.Chat check box: when enabled, each new animation to run will be reported in local chat in the user’s viewer.Kokua 6.4.2 offers two new options to the client-side Animation Override system: Kokua object contents bulk renameĪs this is liable to be a special usage option, I’ll refer interested parties to the Kokua documentation on how it works. A typical case for this might be when updating the version number of the individual contents on an object for a new release: after the specific elements that have been updated / replaced in the object, the rest can easily be renamed with the new version number. Kokua 6.4.2 includes a new button in the Content tab of the Edit floater that allows the contents of an object to be easily renamed. Nearer – a view looking from close behind your avatar designed to be more suitable for corridors and other narrow spaces.Īgain, rather than go into specifics on creating and using Camera Presets, I refer readers to my Camera Presets tutorial.FPS (First Person Shooter) – positions the camera directly in front of your avatar and looking forward.Left, Right and top: provide viewers of your avatr from the left and right side, and from directly above. However, the Kokua implementation of Camera Presets adds addition default presets as follows: This means, for example, that a user can now have a camera position for general exploring, another suitable for combat games, another for building, etc., all of which can easily be accessed and used at any time.Īgain, the Kokua implementation of the UI elements is the same as the official viewer. The Camera Presets controls, developed and contributed by Jonathan Yap, is a capability that allow users to create one more more custom camera presets within the viewer to suit particular needs and then save them. Environment Enhancement Project – the official SL wiki entry for EEP.Ĭamera Presets Kokua adds four new defaults for Camera Presets.Tutorial: Environment Enhancements Project (EEP) – a details tutorial on EEP.Environment Enhancement Project: a primer – a basic introduction to EEP and its viewer elements.As such, I do not propose to cover them here rather I’ll leave you with a series of links to resources: The Kokua 6.4.2 release appears to be a direct implementation of EEP and its various floaters without any alterations to their layout. If you find a particularly noticeable instance you are encouraged to log details of it in LL’s Jira issue tracking system so that these differences can be fixed at their origin. As a result you WILL find that scenes, structures and avatars can all look different. In including support for EEP, Chorazin Allen makes an important point that all SL users should keep in mind when moving to EEP-capable viewers:īefore getting into the additional features and fixes we need to point out that EEP represents a major overhaul of the viewer’s weather, lighting, shine and reflection areas – it’s more than just a new weather system with configuration files as inventory assets instead of separate xml files. Lab-Derived Updates Environment Enhancement Project In addition, the Restrained Love Viewer (RLV) variants of this Kokua release include both include the latest updates to Marine Kelley’s RLV API updates – version 2.9.27.0 -, which include support specific to EEP, and which the Kokua team have also used with regards the new Camera Presets, as part of their own updates to the viewer. The most recent viewer Maintenance updates.the Environment Enhancement Project (EEP) release.This means that with this release, Kokua now includes: On Wednesday, May 27th, the Kokua team released Kokua 6.4.2, bringing the viewer up to parity with the Linden Lab official viewer, 6.4.2 code base (Camera Presets), promoted on May 19th, 2020.
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